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Inmost endings
Inmost endings












inmost endings

> Answer "Fine by me." I believe this option is always given, but you cannot get the Shijima ending unless you trigger both Shijima Flags.Ĭhiaki believes in a world where the powerful control all, moving progress forward while the weak creatures who stagnate the world are removed.

  • Now, I’d appreciate it if you’d stand aside and cease with the interruptions.
  • Shijima Flag 2: Speaking with Hikawa at end of Diet Building.
  • Do you not agree that the world should be ruled by serenity? -> Answer " Actually, I do.".
  • Shijima Flag 1: Speaking with Hikawa in front of Mantra HQ, after Obelisk (and shortly after the Musubi Flag 1 listed above).
  • Don't flag the Musubi or Yosuga endings. (basically, don't trip both flags listed in either the Musubi or Yosuga endings because you might get that ending instead).
  • His Reason of Shijima envisions a world where the passion of mankind is stripped in a sterilized world of silence. Hikawa is a calm but dangerous man, as well as a heretic of the Cult of Gaea who actually initiates the Conception at the beginning of the game. This option is only available if you answered Musubi Flag 1 properly.
  • Will you do it, for the sake of Musubi? -> Answer "All right." which will have the Demi-fiend dump Hijiri.
  • Musubi Flag 2: Scene with Isamu and Hijiri at the end of the Temple of Amala.
  • Wouldn’t it be nice to have a world to yourself? -> Answer "I can relate.".
  • Musubi Flag 1: Talking to Isamu in Amala Network, after completing the Obelisk.
  • (basically, don't trip both flags listed in either the Shijima or Yosuga endings because you might get that ending instead)
  • Don't flag the Shijima or Yosuga endings.
  • Don't complete the Labyrinth of Amala before the Tower of Kagutsuchi.
  • In this SMT Nocturne ending, Isamu Nitta values individuality over all else, a world where nobody can be controlled by outside influences or forces. If you want more about the rest of the dialogue choices in Nocturne, check out our Important Dialogue Choices Guide, which states all the important dialogue choices in the game in order that you'll see them.

    inmost endings

    What follows is a description of each ending and the key Flag choices that must be made to get them. So, you can deterministically decide which ending you'll get if you only Flag the one you want, so points won't come into play. The point system is otherwise only there to decide an ending if the player trips more than one Reason Flag, so the game can pick which ending you'll get. However, these choices are not nearly as important as the key Flag decisions, which are required choices tied to the various endings. A good number of choices made throughout the game will earn the Demi-fiend points (invisible to the player) towards the three Reasons - Musubi, Yosuga, or Shijima. Several of these endings are referred to as Reasons (or Kotowari in Japanese), which are essentially philosophies in how the world will be recreated. A big exception is the True Demon Ending, which requires completing a bonus dungeon (and thus renders the choices made throughout the game somewhat unimportant if you are aiming for this ending).

    inmost endings

    SMT Nocturne Nocturne has six total endings that end be achieved by the player, as follows: Musubi, Shijima, Yosuga, Freedom, Neutral, and True Demon Ending.įor most of the endings, the dialogue choices you make throughout the game will change which ending you will achieve. Due to the nature of this page being centered on endings, note that there will be some minor spoilers, though we'll attempt to keep those to a minimum. Like the rest of the mainline SMT series, Shin Megami Tensei III Nocturne HD Remaster has numerous endings that can be seen.














    Inmost endings