

> Answer "Fine by me." I believe this option is always given, but you cannot get the Shijima ending unless you trigger both Shijima Flags.Ĭhiaki believes in a world where the powerful control all, moving progress forward while the weak creatures who stagnate the world are removed.

What follows is a description of each ending and the key Flag choices that must be made to get them. So, you can deterministically decide which ending you'll get if you only Flag the one you want, so points won't come into play. The point system is otherwise only there to decide an ending if the player trips more than one Reason Flag, so the game can pick which ending you'll get. However, these choices are not nearly as important as the key Flag decisions, which are required choices tied to the various endings. A good number of choices made throughout the game will earn the Demi-fiend points (invisible to the player) towards the three Reasons - Musubi, Yosuga, or Shijima. Several of these endings are referred to as Reasons (or Kotowari in Japanese), which are essentially philosophies in how the world will be recreated. A big exception is the True Demon Ending, which requires completing a bonus dungeon (and thus renders the choices made throughout the game somewhat unimportant if you are aiming for this ending).

SMT Nocturne Nocturne has six total endings that end be achieved by the player, as follows: Musubi, Shijima, Yosuga, Freedom, Neutral, and True Demon Ending.įor most of the endings, the dialogue choices you make throughout the game will change which ending you will achieve. Due to the nature of this page being centered on endings, note that there will be some minor spoilers, though we'll attempt to keep those to a minimum. Like the rest of the mainline SMT series, Shin Megami Tensei III Nocturne HD Remaster has numerous endings that can be seen.
